Before I get onto the main topic, I wanted to put a link to a recent Gametrailers video that shows off a side by side comparison of the original Bionic Commando with Bionic Commando Rearmed. It's hawt stuff!
Also, the current gamerankings review scores are as follows:
Yeah, that's um, high. The highest we've ever scored on a digital title. And the best part is that there are only 2 real major complaints:
1) The lack of no jump button (Of which I would again remind people that it's Bionic Commando and you should not be required to add a jump button to everything).
2) A difficult to use D-pad (The controls are analog so you will have the easiest time with the analog stick. We added the D-pad in there as an "optional" control scheme for old school gamers that wanted to experience the game like it was back in 1988).
Additionally, the site is growing and our forums are
bigger than ever. We have a great community and I hope that the good
coverage we have gotten on the 3D version means that some of you will
be staying around in future months to see how the 3D version turns out.
In
the last Top Secret podcast we had all the members guess how many units
we would sell in one week across all 3 skus. While I have to admit,
throwing out a number like 100,000 seemed pretty overzealous after
seeing how hard digital titles are to sell, I still hoped we could
reach that lofty goal. Boy, did I miss the mark.
7 days -- over 130,000 units.
Holy fiddlesticks!
That
may not seem impressive compared to package titles that sell in the
millions but compared to other digital titles that is a friggin
JUGGERNAUT!
And while, it's great to have my first title be not
only a critically acclaimed one but also a financial success, there is
a bigger picture at play here that we need to look at. Consumers voted
with their dollars. They basically have sent the message loud and clear:
We are tired of meta-emulated crap.
We want the titles of yesteryear to be paid the proper respect.
We want them done right.
And if the price is right, we'll buy.
Basically,
we have set a standard in digital gaming. The bar has been raised and
you have let developers around the world know that if they invest the
time, money, and heart into making (and remaking) some great games, you
will support that initiative.
That's the way it should be. I can't wait to see what the future has in store...
It's good to be a gamer.
Ben


Comments
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Yay
So that's 30,000 more units than what you were expecting, huh Ben?Hopefully this'll be the type of indication Capcom needs for more quality remakes. *cough*breath of fire*cough*
woo!
Wooo!congratulations
It certainly didn't disappoint! Best downloadable game ever :)
Oh Yeaaaaaah!
Great to know this has done better then you were expecting =D you were all sounding a bit shaky on the last podcast on the amount you would do. Oh and a) I'm 18 and realize that game isn't suppose to have a jump button =P and b) I have the PS3 version and the D-Pad rocks as well as analogue. Glad to see everybody's work and GRIN and Capcom have paid off so well! =D Here's hoping for more (after the next Bionic Commando of course ;-P)Great job!!
I didn't care about Bionic Commando's revival until I started listening to Top Secret. It wasn't until I heard about the goals and ambitions you had for this game that my ears started to perk up. I began to see that it wasn't going to be just some run-of-the-mill Western remake of a Japanese classic. It's turning out to be a whole hell of a lot more and if BCR is any indication, BC-3D is going to be unbelievable. Really proud of you mother*forking* guys!Awesome
I'm glad the game was a huge success... So how many more sales do you need in order to break even? Or are you now officially in profit? cos if you tally it up in dollars, its made $1.3MOh yeah.......
Great figures then ay, i recon the game was a bargain! great work.